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Update CS:GO on 06.10.16

Patches09:12, 10.06.2016
Update CS:GO on 06.10.16

June 10, 2016 there was another update cs go. The size of the update is 99.2 MB. So, what was included in update cs 06.10.2016?

— Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
— On Valve official servers, the current map will be excluded from the vote options at the end of a match.
— Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
— Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
— Fixed coin journal not being accessible from inventory UI.

— Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

— Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
— Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.


— Added stairs up to B site platform, giving CTs additional options for defending the site.
— Updated trees with more accurate collision model.
— Fixed rendering error on wall hole model used near bombsite A.
— Fixed various bugs (Thanks contributors!).
— Improved visibility from underpass to A site.

— Fixed pixelwalk in CT spawn.
— Fixed some small seethrough gaps in bombsite A.
— Fixed small seethrough gap from Short to Mid.
— Fixed grenadecollision on van in bombsite B.
— Van now plays proper surface sounds when walking on it.
— Stairs in palace and B apartments will now play correct surface sounds.
— Fixed potential rendering error on wall hole model used in CT sniper position.
— Fixed various bugs (Thanks contributors!).

— Minor bug fixes.

— Added ladder to bombsite B target.
— Top of bombsite B target now opaque.
— Added short crate stack to CT outside.
— Misc clip fixes.
— Improved vcollide on plastic bins.
— Fixed spot at CT spawn where weapons could be lost.

Collision model update:
— Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
— Added more accurate collision model for barrels used in Overpass B site.




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