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Update CS:GO on 05.05.16

Patches08:13, 05.05.2016
Update CS:GO on 05.05.16

May 05, 2016 there was another update cs go. The size of the update is 111.6 MB. So, what was included in update cs 05.05.2016?

— Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
— Fixed a bug allowing community servers to override certain game files.
— Added support in vbsp for clip brush textures with different material types.
— Added CS:GO in-game blog localization for Finnish.
— Significantly reduced holiday cheer.
— Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration.
— With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
— With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
— cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
— The further the shot is into the spray sequence, the more red the circle will be.

— Increased radius of c4 disarm sound.
— Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play.

— Visibility improvements based on color-blind player feedback.
— Texture improvements.
— New vent models.
— Added subtle markers for grenade throws (thanks James Bardolph).
— Added plant-zone decals to Bombsite B.
— Added graphic for “Sun-room” (thanks Thurnip).
— Fixed fade distance on crate in checkers.
— Fixed weapons being irretrievable under vent.
— Fixed all known bomb-stuck spots.
— Fixed an exploit involving flashbangs from mid into checkers.
— Fixed pixelwalks at mid, T-Spawn, A main, A site.
— Improved .nav mesh (thanks p_NM).

— Improved accuracy of grenade clips on metal containers.
— Clip brushes now play the correct material type footstep sound.
— Performance optimizations.
— Removed crate stack from CT side.
— Removed railings outside HUT.
— Removed railings at top of Heaven ladder.
— Lowered ambient soundscape volumes.
— Door opening and closing predictability fixed.
— Improved .nav mesh (thanks Bez).
— Fixed +use interaction through tool or clip brushes.
— Fixed double doors being blocked by their sibling door being blocked by the player.




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